‘Super Mario Run’ Is The Next ‘Pokémon GO?’ More Worldwide Downloads Predicted; When Will Android Get The Game?

By Regina Bishop - 11 Dec '16 05:00AM

"Super Mario Run" hasn't officially rolled out yet but positive predictions have already been made for Nintendo's side-scrolling game. Forecasts are claiming that "Super Mario Run" will be more successful than Niantic's "Pokémon GO" in some important aspects.

"Super Mario Run" is predicted to have more downloads than "Pokémon GO" in its first month of release, according to Sensor Tower. "Super Mario Run," which will roll out in 150 markets, is expected to have more than 50 million downloads worldwide. "Pokémon GO," in contrast, had 32 million downloads in its first 30 days of availability, making "Super Mario Run" outperforming it by 56 percent.

Gross revenue, however, is a different matter. "Pokémon GO" generated $143 million in the first month and "Super Mario Run" will have a tough time reaching and surpassing that same standing.

Nintendo's game is expected to earn $71 million in its first month. That's less than half of what "Pokémon GO" raked in and even lower than Freecell's "Clash Royale" $107 million revenue in the same time period.

Despite these little setbacks, the projected earnings of "Super Mario Run" are already a huge achievement for Nintendo. The company has a more direct stake and involvement in the game than in "Pokémon GO." Nintendo only earns fractions of what "Pokémon GO" generates, but that will change in a big way in "Super Mario Run."

"Super Mario Run" will be available in Apple's app store starting on Thursday, Dec. 15. Downloading the game is free but in order to access it fully, users have to make a one-off in-app payment worth $9.99 for those in the United States, AU$14.99 in Australia, and £7.99 in the United Kingdom.

Paying the fee will grant users access to all six worlds (1-1 to 6-4), Nintendo announced. Players have to have an active internet connection to access "Super Mario Run," according to BGR.

Android users need not fret, though. Nintendo is planning to release "Super Mario Run" in Android devices in 2017 but the exact launch date is still unknown at this point, Kotaku reported. Windows users, however, will likely not get the game.

"Super Mario Run" producer Shigeru Miyamoto told Mashable that the absence of an offline mode for the game was done to ensure software security and to prevent piracy. Nintendo believes that the iPhone and iOS have the kind of security they need for the game, and they require more time to make it secure on Android devices.

What do you think of "Super Mario Run" so far? Share your thoughts below!

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