'Doom' Review 2016: More glory?

By Ajay Kadkol - 19 May '16 09:46AM

Doom in 2016 is pretty much the same as "classic" Doom that people played in 1994 where there were a lot of big arenas, enormous guns, waves of demons, and a generous helping of gibes. You're on Mars. There are demons. The demons need to die. That's it. That's all you need to do and maybe that's all that's there. Big arenas, lots of guns, waves of demons, wailing guitar solos, violence so scary that your own eyes might start bleeding by the end. Pathetically, there is no absolute button binding to reload your gun. Doomed!

Demons appear, straight? shoot them until they're dead. Reward? A dozen or so weapons to carry around old-style just classic. You've got your laser pistol, your shotgun, your heavy assault rifle, your rocket launcher, your bigger shotgun, and more than a few others running around just killing them all. This is a game where you rip out a demon's heart and force it still beating down it's throat, for it to only later explode boom! When the so-called Barons of Hell arrive twelve-foot tall minotaurs you rip off their horns so as to impale them.

It keeps the game moving. Getting in close isn't just recommended, it's required, which means you're constantly dodging and strafing and leaping from target to target. Shoot a Cacodemon, then punch out its eyeball. Shoot an Imp, then stomp on its head.

Shoot a Hell Knight, then wring its neck. And et cetera. Stop to think and you're dead. Overall its amazingly fun but if you're someone who'll thing twice about its price point then it should be slightly concerning because the game apparently costs about 59.99$USD in some countries with some regions marketing it at 39.99$.

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